

“It is no coincidence that Torsson would draw upon the Overlook’s corridors - along with other settings that have become very topoi of cinematic violence - in his next work. Evil Interiors is a series of sixteen digital prints that depict the sets of some of the key scenes in film history: the home of the old man in Clockwork Orange, the hotel corridor in The Shining, the empty warehouse in Reservoir Dogs, the motel room in Psycho, Hannibal Lector’s cage in The Silence of the Lambs. Using the editor in Unreal Tournament 2003, Torsson worked painstakingly on the architecture and on the texture of the various parts of the furnishings to make the polygonal reconstructions totally believable.


‘These images point at the psychological dimensions of violence, at least those that are imprinted in collective memory. As we live in a society where violence is accepted and ritualized, our own consciousness is full of images of violence which can be triggered by a digital architectural space. Violence is not actually depicted here, but it certainly exist in the eye and mind of the beholder,’ Torsson explains. The result is a sort of theme park, in which the theme is the media’s production of fear. This “crossing” of the polygonal-based visuals of video games with some of the classic images generated by a more consolidated medium means that the artist shifts our reflection from film to video games.”
ALL IMAGES BY PALLE TORSSON, TAKEN FROM THE “EVIL INTERIORS” SERIES; TEXT TAKEN FROM A REVIEW OF THE WORK BY DOMINECO QUARANTA, VIA THE ARTIST’S WEBSITE; IMPETUS VIA VVORK

